PiXeLfIgHtErS
6th July
The other game was getting me down. So with that
in mind I decided to start a new game. I felt that it was
about time that I did a 2D beat-'em-up.
10th July
I've started on the basic game engine. Each character has
3 animations - not overly exciting, but better than
nothing.
11th July
Huston, we have movement :) This whole double-buffering
technique is doing my head in. WHY DO THEY DO THAT!?!?
17th July
Aahhhhhh! That's why! Right, now that's sorted we can
begin advanced animations. Oooh, a few special FX would
be nice as well.
20th July
Made the characters bigger (now 100x100 instead of
85x85). Added more character animations. More
double-buffering problems :(
29th July
Added background. It doesn't work properly (and I can't
solve it either). Added new energy bars. Five hits and
you're out.
2nd August
Extended the number of hits using clever animation
doubling. Now ten hits and you're out! Even more
double-buffer hell |-(
11th August
Added 'menu' feature. It's a black empty space, but it's
a title screen none-the-less. I've spent the rest of the
day creating other characters to use with the game (Goku
& Iorri).
12th August
Spent most of today cleaning up x,y positions and
creating a cool names file (so you can see names of the
two characters - could store copyright detail and stats
too!). Added background music, but that seems to be
playing havoc with the refresh rates - D'oh! Back to the
drawing board...
ScReEnShOt
The screen that confronts you at the
beginning!!!!
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