Diary Of A VideoGame
16th June
So let's begin! Erm...erm... Oooh a
concept would be good. OK - got one. I've decided on a
knife throwing game. Why? 'cause there aren't that many
around & I've just downloaded a trendy looking 3D
model of a knife.
Today's project will be written in
DarkBASIC. This is because I haven't used it yet and it's
about time I did! The tutorials seem to like Third &
First person perspectives a lot so I'll do that.
One Hour Later
Right - I've got 4 or 5 primatives (basic 3D
objects) all aligned to form a floor, walls and a target
thing! Also added a player object (which is another
primative at this point)
Three Hours Later
OK - decided to hide the player character making
the game First person instead of third person. The knife
is now a model instead of a box and it 'hits' the target.
18th June
Great! Got some textures out of the
DarkBASIC CD. Everything looks gorgeous (well, better
anyway)! Adding sounds is proving a challenge...I give
up!
19th June
A good night's sleep and morning brings me
a solution - hooray! Got the sound working just like I
wanted it to. Now this is beginning to look like a level.
I tried adding a few 3D objects to give the room more
'eye-candy', but it just dragged down my resources and
sent the fps rock-bottom :( - I may try again with some
different objects later. Going to download the 1.09
upgrade patch ASAP - it's got mp3 support else (groovy!).
21st June
Agghhh! It's just gone 3.40am and I'm
majorly peed off. After spending an hour trying to
download the new patch the bloody thing decides that it's
gonna ruin my game! Now my knife just hangs in mid-air
over most of the room!!! After half an hour of hair
ripping I've decided to junk 1.09, reinstall DB and
upgrade back to version 1.08 (no mp3 support - *boohoo*).
22nd June
Started today off by reinstalling the previous
version (it's now working again). Added another target
too - although it looks the same as the first it does
move around the screen. Now I'm going to start work on
some kind of scoring mechanism. When I've got that
working I'll start to polish it up and release what I've
got so far. It's a kind of training mode at the moment -
but there will be proper senarios in the final thing (At
least I Hope so!). Undecided if I should be controversial
or not (IE should it be 'people' or 'paper' targets)
23rd June
Scoring is (kinda) working now. It's never going
to be perfect tho'. I'm now thinking which is better; a
time limit or an ammo restriction? Limiting ammo would
probably be easier, but I don't know how it will affect
the game in the long term. Hmm...
It's now time to clean up the code a little, add a title
screen, add an end screen and all the rest of it. Next
update soon!
24th June
I decided late last night that I'd go with the
time limit! I also decided to make a hi-score counter -
it didn't take as long as I'd thought it would in all
honesty. I don't know how I'm going to do the intro/exit
screens. I may have to do them externally & tie them
both in.
5th July
Over the last few days I've been tweaking stuff.
The score/time objects are sorted and I've added another
target to shoot wildly at on the other side of the
screen. Still not overly happy with the whole thing tho'.
Poor Quality
JPEG of how it's going so far!
5th August
Blubber Blubber! The project is becoming a right
hassle. Therefore I'm going to abandon it right here and
now! Sorry. Instead, I'm working on a new game...
Check it
out here!
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